A parcel label gives Room 6, west stair, 9 Basin Steps, in a former bathhouse converted into flats.
Kezra Noll
Building Engineer

FILE 05 · BONDED EXCHANGE
- Armor class
- 13
- Hit points
- 21
- Initiative
- +2
- Perception
- 15 passive
AC 13 (leather 11 + Dex 2)
Speed 30 ft. · Initiative +2 · Senses: Darkvision 60 ft.; passive Perception 15.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Saves: DEX +4, INT +5. Skills: Investigation +7 (Expertise), Perception +5 (Expertise), Sleight of Hand +4, Arcana +5. Tools: Tinker’s Tools +4 (DEX), Thieves’ Tools +4 (DEX).
D&D 5e (2024) · Compact creature card · Only printed capabilities apply.
01 / Attacks
Choose one action below.
Dagger
+4 to hit; reach 5 ft. or thrown 20/60 ft.; one target. Hit: 1d4+2 Piercing.
Shortbow
+4 to hit; range 80/320 ft.; two hands; one target. Hit: 1d6+2 Piercing.
02 / Capabilities
Sneak Attack — once per turn
Add 2d6 of the weapon’s damage type to a finesse/ranged weapon hit with advantage, or when a non-Incapacitated ally is within 5 ft. of the target and the attack has no disadvantage. Included weapon options qualify; do not add it to every attack.
Cunning Action — bonus action
Dash, Disengage or Hide.
Steady Aim — bonus action
If no movement this turn, gain advantage on the next attack roll this turn; Speed becomes 0 until the turn ends. Competes with Cunning Action for the bonus action.
Gnomish Cunning
Advantage on INT, WIS and CHA saving throws.
Rock Gnome cantrips (INT; no slots)
Mending: 1 minute, touch, V/S/M; repair one break/tear no larger than 1 ft. in any dimension; cannot restore lost magic. Prestidigitation: Magic action, V/S, 10 ft.; harmless minor effects, such as cleaning ≤1 cubic ft. or lighting/snuffing a small flame. Attack +5 / DC 13 if relevant to lineage casting; neither listed cantrip makes an attack or forces a save. Clockwork-device construction is omitted from this compact card.
03 / Routine
| State | Hours | Location |
|---|---|---|
| Work — awake, on duty | 06:00–14:00 | At bank, on premises |
| Awake off duty | 05:00–06:00 and 14:00–21:00 | Away from bank, including travel |
| Asleep | 21:00–05:00 | At home, off premises |
Civilians are at the bank while working. Off-duty time is away from the bank and includes travel.
Hours repeat daily; overnight ranges cross midnight. These are ordinary-day expectations. Presence, absence and awareness can vary.
04 / Intelligence
A correspondence-course circular includes Kezra in a group studying the restoration of mechanical musical instruments.
At a public repair demonstration, Kezra drew the failed part and asked the owner to mark what they had actually seen, separating observations from guesses.
Observed: direct observation. Reported: attributed source. Unconfirmed: not authenticated. Connections establish no guaranteed response.
