Sara’s SongA crew’s field file
Personnel / Civilian staff

Caldris Ordel

Appraiser / Records Clerk

Frontal recognition portrait of Caldris Ordel
SUBJECT / CALDRIS ORDEL
FILE 03 · BONDED EXCHANGE
Medium Humanoid · Elf Wizard 3 · PB +2
Armor class
12
Hit points
17
Initiative
+2
Perception
13
passive

AC 12 (unarmored 10 + Dex 2; 15 while Mage Armor is active)

Speed 30 ft. · Initiative +2 · Senses: Darkvision 60 ft.; passive Perception 13.

STRDEXCONINTWISCHA
8 (-1)14 (+2)13 (+1)16 (+3)12 (+1)10 (+0)

Saves: INT +5, WIS +3. Skills: Arcana +7 (Expertise), Investigation +5, History +5, Perception +3. Tools: Jeweler’s Tools +5 (INT).

D&D 5e (2024) · Compact creature card · Only printed capabilities apply.

01 / Attacks

Choose one action below.

Dagger

+4 to hit; reach 5 ft. or thrown 20/60 ft.; one target. Hit: 1d4+2 Piercing.

Ray of Frost (cantrip; Magic action, V/S)

+5 to hit, range 60 ft., one creature; 1d8 Cold and Speed −10 ft. until the start of the appraiser’s next turn.

02 / Capabilities

Spellcasting — INT, attack +5, DC 13

Slots: 1st □□□□; 2nd □□, restored by Long Rest. Reduced class repertoire: two leveled spells and Ray of Frost; lineage magic below is separate. No pre-cast spell is assumed.

Mage Armor (1st; Magic action, V/S/M)

Touch a willing unarmored creature; AC becomes 13 + Dex for 8 hours (self: 15). Ends if it dons armor. Costs a slot; a 2nd-level slot adds no benefit.

Invisibility (2nd; Magic action, V/S/M; concentration ≤1 hour)

A touched creature becomes Invisible. Ends immediately after that creature makes an attack roll, deals damage or casts a spell. Does not silence movement or automatically Hide it.

High Elf magic (INT)

Detect Magic: once/Long Rest without a slot, or spend a slot; Magic action, V/S, concentration ≤10 minutes. Sense magical effects within 30 ft.; a further Magic action reveals auras on visible bearers and a spell effect’s school. Blocked by 1 ft. stone/dirt/wood, 1 in. metal, or thin lead. Prestidigitation at will: action, V/S, 10 ft.; harmless minor effects such as cleaning ≤1 cubic ft.

Arcane Recovery — once/Long Rest

After a Short Rest studying the spellbook, recover two 1st-level slots or one 2nd-level slot.

Fey Ancestry / Trance

Advantage on saves to avoid/end Charmed; magic cannot put this elf to sleep. Four hours of conscious Trance can complete a Long Rest. Keen Senses and Scholar are included in Perception and Arcana.

03 / Routine

StateHoursLocation
Work — awake, on duty09:00–16:00At bank, on premises
Awake off duty07:00–09:00 and 16:00–23:00Away from bank, including travel
Rest / Trance23:00–07:00At home, off premises

Civilians are at the bank while working. Off-duty time is away from the bank and includes travel. The home rest window includes at least four hours of conscious Trance; it does not imply eight hours of unconsciousness.

Hours repeat daily; overnight ranges cross midnight. These are ordinary-day expectations. Presence, absence and awareness can vary.

04 / Intelligence

Reported — residence

A subscription label gives Upper Room 2, 31 Reedlight Lane, above an instrument-repair shop.

Reported — connection

A public exhibition catalogue credits Caldris and an independent auction valuer with a jointly prepared display of repaired ceramics.

Observed — concern

At that display, Caldris asked visitors to distinguish an original object from its later repairs; openly separating what is known from what is reconstructed may be useful context.

Observed: direct observation. Reported: attributed source. Unconfirmed: not authenticated. Connections establish no guaranteed response.